Until I reached the castle, I thought my objective was to investigate the disappearance of the moonlight.
I enjoyed the ending, but one thing that struck me was how abrupt it seemed. The game thanked me for playing and ordered me to shut the game off. As the credits played, I saw images of the characters mingling with the real world. In Real Moon, the door of light opened and the characters escaped the game.
#MOON REMIX RPG ADVENTURE WALLPAPER WINDOWS#
Light began to pour in as the boy opened doors and windows in his home. I had to open the door in the boy’s bedroom by selecting no. I realized trying to open the door of light in Real Moon was not the way to save the inhabitants of Love-De-Gard. I could hear the sounds of the game when I highlighted yes and the sounds of nature when I highlighted no. I noticed different sounds played depending on which option I highlighted. After watching the ending again, the game asked me if I wanted to continue playing. I restarted the game and obtained more love. I tapped every button on my Switch Lite to see if I could trigger anything. Instead, I stared at the static of the in-game television, and the word “end” appeared on my screen. I picked yes, thinking I would go back into the game and somehow save all the slain characters. After the hero destroyed everyone, the game asked me if I wanted to continue playing. Watching the hero kill the animals I spent so much time saving made me distraught. I thought I had gotten a bad ending after failing to open the door.
Of course, that experience was interrupted when the hero arrived. Talking to the queen and dragon in the strange-looking castle as serene music played made the experience feel otherworldly. I did not know what was going to happen when I opened the door. There was a sense of mystery as I traveled to the moon in my rocket ship. This iteration of the dragon is never seen nor mentioned again. The last character is a shadowy boy who morphs into a dragon before asking for your help. In it, characters both familiar and unknown beg you to save them by opening a mysterious door. A dream sequence alluding to this ending was left in the game. The reason for this is because it was part of an ending I call Lost Moon because it was scrapped in favor of a different ending. However, an important scene in Fake Moon that does not occur in Real Moon is the final battle with the dragon. For example, the equipment you obtain from a dresser in Fake Moon are clothes you barged in and stole from a bar in Real Moon. However, your actions in Fake Moon impact Real Moon in a negative way. You think all this is part of your campaign to save the world from a dragon. You loot, kill monsters, and gain experience points for the sake of getting powerful. It does this is by first having you go through the banal actions of a stereotypical RPG called Fake Moon. One of the reasons why Moon: Remix RPG Adventure is an anti-RPG is because it subverts the tropes of 2D-sprite based RPGs such as Dragon Quest.